Warrior Secondary profession in Prophecies, PvE only?
Well I was wondering what is a good secondary profession for a warrior when it's just me (warrior/???), my two friends (N/E and the other hasn't started yet), and a bunch of henchmen. (It's unlikely that my other friend will choose Monk as profession) So, any good tips?
Only for Prophecies, PvE, N/E, and one unknown(but don't need to worry about that ).
Oh, I'd also like to be able to run to Droknar's Forge lol (If possible)
And possible ice imps farming??
Remember that you can always change your secondary, but for a Prophecies only warrior, I'd suggest either W/E for either [Conjure Flame] [Conjure Frost] [Conjure Lightning] or W/N for the forgotten [Plague Touch].
Wellll if your not going to get any healing from any party member or from just one member(this can include henchies)your pretty much failing there but if you absolutely cant have it any other way I would suggest [Vigorous Spirit] with prehaps [frenzy] [berserker Stance] or [Flurry] cuz you only have prophecies, to aid your vig spirit. and DPS. your way better off though going W/E and bringing conjure weapon like shadowfox said with at least 2 healers/protters.
And really [Vigorous Spirit] would only be used when your health is not full obviously meaning that you are taking damage which would mean [frenzy] would be a bad aid for [vigorous spirit]. But ill leave it up here anyway in case someone might think of a better idea off of mine.
So all in all, just go conjure if you really need to use a secondary profession and bring 2 ppl that make red bars go up.
I would start at a warrior monk so that you can get shield of judgement to help you ascend in desert then go to temple of bath and change proffesions if u want
I would start at a warrior monk so that you can get shield of judgement to help you ascend in desert then go to temple of bath and change proffesions if u want
That is actually incorrect. If he follows the story line without skipping (which he probably will) then it's impossible for him to get SoJ without a tome before the desert.
If I go for the Plague Touch, will it work when I'm blind? Wouldn't the 90% chance to miss cause me to miss when I use Plague Touch? Lol
Are there any skills to survive longer, like by Lion's Arch? (So many hexes there it's pretty easy to die)
*Tried the vig spirit and Frenzy/Flurry, I get outdamaged faster than I can hit to heal lol. While the healer is busy healing somebody else, I'm dying -.-
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
I prefer /Mo for Prophecies only, since it's the only option for hex/condition removal. The henchmen don't have it. [[Scourge Healing] and [[Mend Ailment] were useful to hench ascension missions. Scourge combined with deep wound took care of the WoH monks there. W/Mo is also a good choice if you want to run Drok's, again, because of hex and condition removal.
You are free to change secondaries when you ascend. You can play as W/ throughout PvE without using your secondary.
you cant win them all.
but what confuses me is how you would do without [Vigorous Spirit].
You say with [Frenzy] and [Flurry] you take more dmg then u can self heal.
First you should have only took one of those with you..not both.
well..like i mentioned in my first post, my idea of vig spirit and frenzy was major fail but flurry and vig spirit should offer you no problems healing wise.
If your still taking more dmg then being able to heal with flurry and vig. spirit i do not see how dropping vig spirit suddenly makes your dmg taken magically be reduced or how plague touch reduces your damage intake.
your logic is flawed because your assuming that damage is reduced or healing is improved if you do not carry vig. spirit which of course not true.
Quote:
Originally Posted by Marty Silverblade
PS: Vig Spirit sucks.
yeah. for the most part i would have to agree that vig spirit fails. but for those beginning areas its always nice to relieve some of the stress off the lone lil monk henchie.
REMEMBER* what i said in my first post.
Quote:
Originally Posted by Spike Stritter
So all in all, just go conjure if you really need to use a secondary profession and bring 2 ppl that make red bars go up.
i said all in all use conjure. i was only offering vig spirit if keeping your red bar up was an issue i am not saying ZOMGZ VIG SPIRIT OR PHA11IL
Last edited by Spike Stritter; Jan 08, 2009 at 04:23 AM // 04:23..
I don't think you understand the concept of a cancel stance. It's basically a second stance that you bring to cancel frenzy (since you can only have one stance up at a time) when you're taking too much damage.
Instead of [[Frenzy] and [[Vigorous Spirit], try [[Frenzy] and [[Rush]. This has several benefits.
1- You'll save attribute points.
2- You have an IMS (increased movement speed).
3- You can change your secondary.
4- If I were to PuG, I wouldn't automatically assume you fail (like 90%+ of W/Mo's do).
5(most important)- You learn to play War.
Who forgot Warriors using [Plague Touch]? Certainly not any Warrior with a scrap of sense...
This isn't a shot @ you, Fox, it's a shot at all the Wammo-minded...
"Remember kids, [[Plague Touch] pwns [[Mending]!" ~ a message from your local Hound of Grenth
I just said that since it was such an unpopular option. Perhaps underused describes it better. I see too many warriors running off to Wammo or [[Conjure Flame] + [[Mark of Rodgort].
It's like Plague Touch doesn't even exist. I went W/N for it my first playthrough (Proph of course). Good times back then.
Last edited by Shadowfox1125; Jan 08, 2009 at 09:24 AM // 09:24..
Stop being terrible, most players posting here are absolutely horrible at gws. Run an ele secondary with conjure, it wins. Plus people won't think you're shit at gws because you aren't running a W/Mo.
Terrible, Napalm? Blanket statements like that make it appear that you are trashing all of the posters... the only ones who posted less-than decent advice were warrior running and Lourens. The rest of the posts have solid advice.
That sort of kicks your "most players posting here are absolutely horrible a gws" comment to the curb.
You are correct that W/E Conjure wins. But it's not the only way to go, just the most viable with an /E secondary.
W/N with [[Plague Touch] is viable, and useful, so don't knock it; being able to Touch off Blind or Weakness to an enemy physical is more effective than simply removing the Condition, so long as you know which Conditions to Touch off, and which Conditions you shouldn't waste 5e on.
W/Mo for Condi-removal is viable, but as Winterclaw pointed out, there aren't many available options for that in Prophecies-only.
W/R can also be used for Condition removal via [[Antidote Signet], which is non-attribute and has a fast cooldown.
I know your Forum Name is Napalm, but that doesn't give you the right, responsibility, or immunity to Flame.
Stop being terrible, most players posting here are absolutely horrible at gws. Run an ele secondary with conjure, it wins. Plus people won't think you're shit at gws because you aren't running a W/Mo.
W/E Conjure is fine, however I personally don't recommend it to all new warriors since new players aren't great at E-management since a Conjure cuts their energy in half. Additionally, noob warriors tend to <3 Power Attack and other energy-based attack skills, furthermore draining their energy. I don't find it noob friendly, that's all.
I just took a look at the builds for Prophecies Monk Henchies. Believe it or not, Alesia, Lina, and Mhenlo don't carry a condition remover (unless Wiki is incorrect). Surprised me a bit. Makes W/N an even better suggestion for a Prophecies only warrior.
I don't think you understand the concept of a cancel stance. It's basically a second stance that you bring to cancel frenzy (since you can only have one stance up at a time) when you're taking too much damage.
Instead of [[Frenzy] and [[Vigorous Spirit], try [[Frenzy] and [[Rush]. This has several benefits.
1- You'll save attribute points.
2- You have an IMS (increased movement speed).
3- You can change your secondary.
4- If I were to PuG, I wouldn't automatically assume you fail (like 90%+ of W/Mo's do).
5(most important)- You learn to play War.
sorry i know EXACTLY what a cancel stance it supposed to do.
what i am saying is why bring both frenzy and a cancel stance when u can just bring flurry for now since its recharge is only 5 seconds and the downside of flurry does not affect your health or damage taking
*i am ONLY offering flurry as a skill choice because he ONLY has phroph.
just to make things CLEAR
i am ONLY suggesting flurry and vig spirit IF keeping your health up is a PROBLEM because you WANT to play with your friends and none of them want to be monks THEREFORE you only bring along ONE monk because there is no room for 2 monks.
You are suggesting that i am saying NO MATTERS WHATZ FLURRY AND VIG SPIRIT = WIN!!!!!!!!
no no no no. im saying if health is issueeee because reason stated above then perhaps bring it along.
if you have 2 monks/health is not an issue then what i have said no longer applies to you and pls bring conjure.
Also, the guy said earlier he used vig. spirit and his health was still going down. well like i basically said in my previous post your health bar will not go down less if you do not carry vig. spirit. in my opinion if the monks cant do there job then i would think that you would survive better if you have vig spirit and flurry instead of frenzy and cancel stance.
I am only saying use Flurry when health is an issue!!! idk maybe bring frenzy and then flurry as your cancel stance. when not taking dmg use frenzy. when taking dmg use flurry to cancel out frenzy and apply vig. spirit on yourself.
ZOMGZ I HATEZ FLURRY FO REALZ. then use berserker stance idc. whatever you think is more important less damage or no adrenaline after X seconds.
ONCE AGAIN! I AM SAYING IF HEALTH IS AN ISSUE!!!!!!!!!(i really cant stress that enough since people think im talking about always using the skills vig. spirit and w/e else)
sorry i know EXACTLY what a cancel stance it supposed to do.
Your post is unclear due to your horrific use (or lack of) grammar.
Quote:
Originally Posted by Spike Stritter
what i am saying is why bring both frenzy and a cancel stance when u can just bring flurry for now since its recharge is only 5 seconds and the downside of flurry does not affect your health or damage taking
Flurry means less damage though. Thats bad. Besides, Frenzy + Rush makes you a good War. It's also a bit more expensive to maintainm if that counts for anything.
Quote:
Originally Posted by Spike Stritter
*i am ONLY offering flurry as a skill choice because he ONLY has phroph.
just to make things CLEAR
Frenzy is core though, no problem using that.
Quote:
Originally Posted by Spike Stritter
i am ONLY suggesting flurry and vig spirit IF keeping your health up is a PROBLEM because you WANT to play with your friends and none of them want to be monks
So take the monk henchies. Besides, how often will you have 7 friends on all the time all at once and not one of them wants to be a Monk?
Quote:
Originally Posted by Spike Stritter
THEREFORE you only bring along ONE monk because there is no room for 2 monks.
In the early areas you'll only need the one monk hench.
In the later areas if you only have space for one then take him/her, get some good utility on your midline, and then use the rest of your party to blow stuff up, like normal.
PS: Excessive use of caps lock is bad.
Quote:
Originally Posted by Spike Stritter
Also, the guy said earlier he used vig. spirit and his health was still going down. well like i basically said in my previous post your health bar will not go down less if you do not carry vig. spirit.
If you learn to play War, take a half decent team, and don't rock up to Yaks Bend at level 4 you shouldn't need it.
Quote:
Originally Posted by Spike Stritter
in my opinion if the monks cant do there job then i would think that you would survive better if you have vig spirit and flurry instead of frenzy and cancel stance.
If the monks fail get better ones. Compromising means you AND you monk won't learn how to be good at doing their jobs.
Quote:
Originally Posted by Spike Stritter
I am only saying use Flurry when health is an issue!!! idk maybe bring frenzy and then flurry as your cancel stance.
Won't work. Your cancel needs to require adr or you'll run into major energy issues.
Quote:
Originally Posted by Spike Stritter
ZOMGZ I HATEZ FLURRY FO REALZ. then use berserker stance idc. whatever you think is more important less damage or no adrenaline after X seconds.
Arguments previously stated cover this - Use Frenzy so you become a good War.
ONCE AGAIN! I AM SAYING IF HEALTH IS AN ISSUE!!!!!!!!!(i really cant stress that enough since people think im talking about always using the skills vig. spirit and w/e else)
I can't stress enough (not necessarily to you, but in general) that it's the War's job to blow stuff up, and that it's the Monks job to take care of you, provided you aren't running around like an idiot. Once again, learning to play War (i.e, no Monk crap cluttering your bar) is more important in the long run.